
                   HEROES IV SCENARIO

Map Name:	Iron Man (Iron Man_v1.1.h4c)
Version:	1.1	
Map Maker:	Laelth (Alan Taylor)
E-mail Address:	laelth@vandea.com
Domain:     vandea.com

Map Type:	Single or Multi (2 human)
Map Size:	M (no underground)
Game Version:	HOMM IV Standard
Language:	English

Description:	"Nobody wants him.  They just turn their heads.  Nobody helps him.  Now he 
		has his revenge!"  Exact revenge on your enemy with an iron-clad hero 
		group, a horde of creatures, and the shackles of war.  One big fight, and 
		victory is yours!

Special Win:	None.
Special Loss:	None.

Difficulty:	Intermediate.

Notes:		"Iron Man" is a moderate-length, closed map that's been optimized for 
		balanced tournament play.  Creature growth and hero advancement are 
		accelerated.  Players are separated by a strong garrison in the northwest 
		corner of the map, but a shortcut opens in the sixth week that may allow 
		players who run the map quickly to launch a sneak attack.  

Testers:		

Spoilers:		Heroes: Players begin with one hero, and another is nearby in a 
		prison (guarded by gold golems).  There are also 2 imprisoned heroes on each 
		side with GM Nobility to accelerate creature growth.
			Towns:  There are 2 towns on each side of the map that are linked 
		to the players' native alignment.  The third town on each side is linked to 
		the player's opponent.  This insures maximum balance.
			Alignment Bonuses:  Might starts with an extra altar linked to the 
		third town on that player's side of the map to insure the might player has 
		some access to magic.  Life players begin with a flagged lvl. 2 dwelling 
		(because extra troops are needed early in the game, and it's likely one or 
		more of a Life player's lvl. 1 dwellings will be hovels).  Order begins with 
		an extra altar of scouting.  Other alignments get no bonuses. 
			Skills Disabled:  Charm, Necromancy, Ressurection, Seamanship, 
		Sorcery, Stealth, and Summoning.
			Spells Disabled:  Mass Cancellation, Mass Dispel, Sanctuary, Summon 
		Ship, and Town Gate.
			Artifacts:  too many disabled to list.
			Quests:  At "Iron Man Station 1" players can purchase leather armor.  
		At "Iron Man Station 2" players can trade leather armor and 1,000 gold for 
		elven chain mail.  At "Iron Man Station 3" players can trade elven chain mail 
		and 2,000 gold for golden plate mail.  At "Iron Man Station 4" players can 
		trade golden plate mail and 4,000 gold for gryphonheart's plate mail, but 
		beware.  The fourth station is well-guarded.  Note that each time armor is 
		purchased at "Iron Man Station 1", the first hero in the army that purchases 
		armor gets a temporary +1 defense bonus.  "Iron Man Station 2" gives a 
		permanent +1 defense bonus.  "Iron Man Station 3" gives a +2 defense bonus.  
		"Iron Man Station 4" gives a +3 defense bonus.

Version 1.1 Notes:	Repaired a "split" bug.  Thanks to T.T for identifying this one.  
		Also toned down the defense bonuses granted by the stations. 